City: Bëlfmō Kë Hadfow

Bëlfmō Kë Hadfow

Bëlfmō Kë Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceBàze Logu Empire
Sub ProvenceHâgâ Vîchyû Kingdom
RegionI̽sto Iyǟ Holt
Founded1113
Community LeaderLord Bhiodnyrn
Area43 km2 (17 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation5054 m (16581 ft)
Average Yearly Precipitation146 cm/y (57 in/y)
Population10223
Population Density237 people per km2 (601 people per mi2)
Town AuraTruename Magic
Naming
Native nameBëlfmō Kë Hadfow
Pronunciation/ˈbɛlfmoː/ /kɛ/
Direct Translation[blonde] [doctor]
Translation[Not Yet Translated]

Bëlfmō Kë Hadfow (/ˈbɛlfmoː/ /kɛ/ [blonde] [doctor]) is a temperate City located in Hâgâ Vîchyû Kingdom, Bàze Logu Empire, within the Warren.

The name Bëlfmō Kë Hadfow is derived from the Goblin language, as Bëlfmō Kë Hadfow was founded by Di̊th́, who was culturaly Wood Elf.

Climate

Bëlfmō Kë Hadfow has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a freezing -13°C (9°F). Bëlfmō Kë Hadfow receives an average of 146 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Bëlfmō Kë Hadfow covers an area of nearly 43 km2 (17 mi2), and an average elevation of 5054 m (16581 ft) above sea level.

Overview

Bëlfmō Kë Hadfow was founded durring the early 12th century in spring of the year 1113, by Di̊th́. The establishment of Bëlfmō Kë Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Bëlfmō Kë Hadfow was built using the conventions of Wood Elf durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Bëlfmō Kë Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Bëlfmō Kë Hadfow is buildings are speckled and packed arround spacious carved bedrock streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Bëlfmō Kë Hadfow's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A quick look in any direction shows Bëlfmō Kë Hadfow is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.

Civic Infrastructure

Bëlfmō Kë Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Bëlfmō Kë Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bëlfmō Kë Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bëlfmō Kë Hadfow's parks.

Bëlfmō Kë Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bëlfmō Kë Hadfow.

Bëlfmō Kë Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Bëlfmō Kë Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bëlfmō Kë Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Bëlfmō Kë Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Bëlfmō Kë Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bëlfmō Kë Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bëlfmō Kë Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bëlfmō Kë Hadfow's public wards, blessings, and other arcane systems.

Bëlfmō Kë Hadfow has an Scientific Academy which provides higher education in the natural sciences.

Bëlfmō Kë Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Bëlfmō Kë Hadfow's grid is powered by an arcane means.

Bëlfmō Kë Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Bëlfmō Kë Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bëlfmō Kë Hadfow's natural decorations nor waterways.

Bëlfmō Kë Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Bëlfmō Kë Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Bëlfmō Kë Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in Bëlfmō Kë Hadfow, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Bëlfmō Kë Hadfow's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Bëlfmō Kë Hadfow it is impossible to directly or indirectly lie.

The Ifrit near Bëlfmō Kë Hadfow are known to be almost tame, such that they can be put to domestic use.

Bëlfmō Kë Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Chronomancy energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 20
  • Farmers: 26
  • Farm Laborer: 53
  • Hunters: 35
  • Milk Maids: 23
  • Ranchers: 12
  • Ranch Hands: 29
  • Shepherds: 27
    • Farmland: 41198 m2
    • Cattle and Similar Creatures: 2555
    • Poultry: 30669
    • Swine: 2044
    • Sheep: 102
    • Goats: 20
    • Horses, Mounts, and Beasts of Burden: 1022

Craftsmen

  • Arms and Toolmakers: 20
  • Blacksmiths: 22
  • Bookbinders: 12
  • Buckle-makers: 14
  • Cabinetmakers: 21
  • Candlemakers: 34
  • Carpenters: 33
  • Clothmakers: 26
  • Coach and Harness Makers: 11
  • Coopers: 27
  • Copper, Brass, Tin, Zinc, and Lead Workers: 14
  • Copyists: 9
  • Cutlers: 8
  • Fabricworkers: 23
  • Farrier: 88
  • Furriers: 6
  • Glassworkers: 35
  • Gunsmiths: 22
  • Harness-Makers: 9
  • Hatters: 19
  • Hosiery Workers: 7
  • Jewelers: 11
  • Leatherwrights: 28
  • Locksmiths: 9
  • Matchstick makers: 16
  • Musical Instrument Makers: 14
  • Painters, Structures and Fixtures: 12
  • Paper Workers: 15
  • Plasterers: 13
  • Pursemakers: 17
  • Roofers: 10
  • Ropemakers: 10
  • Rugmakers: 9
  • Saddlers: 18
  • Scabbardmakers: 24
  • Scalemakers: 11
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 9
  • Soap and Tallow Workers: 29
  • Tailors: 61
  • Tanners: 13
  • Upholsterers: 15
  • Watchmakers: 14
  • Weavers: 27
  • Whitesmiths: 8

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 7
  • Beer-Sellers: 14
  • Booksellers: 16
  • Butchers: 26
  • Chandlers: 26
  • Chicken Butchers: 25
  • Entrepreneurs: 10
  • Fine Clothiers: 27
  • Fishmongers: 25
  • Florists: 6
  • Potion Sellers: 18
  • Resellers: 44
  • Spice Merchants: 13
  • Wine-sellers: 23
  • Wheelwright: 15
  • Woodsellers: 9

Service workers

  • Bakers: 56
  • Barbers: 40
  • Coachmen: 15
  • Cooks: 42
  • Doctors: 22
  • Gamekeepers: 15
  • Grooms: 8
  • Hairdressers: 30
  • Healers: 31
  • Housekeepers: 30
  • Housemaids: 53
  • House Stewards: 29
  • Inns: 9
  • Laundry maids: 18
  • Maidservants: 32
  • Nursery Maids: 20
  • Pastrycooks: 34
  • Restaurateur: 36
  • Tavern Keepers: 44

Specialized Laborer

  • Ashworkers: 13
  • Bleachers: 9
  • Chemical Workers: 5
  • Coal Heavers: 20
  • In-Town Couriers: 22
  • Long Haul Couriers: 23
  • Dockyard Workers: 20
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 28
  • Millers: 23
  • Miners: 24
  • Oilmen and Polishers: 15
  • Postmen: 21
  • Pure Finder: 13
  • Skinners: 32
  • Sugar Refiners: 5
  • Tosher: 15
  • Warehousemen: 30
  • Watercarriers: 22
  • Watermen, Bargemen, etc.: 28

Skilled Laborers

  • Accountants: 13
  • Alchemist: 15
  • Clerk: 23
  • Dentists: 10
  • Educators: 28
  • Engineers: 15
  • Gardeners: 10
  • Mages: 7
  • Plumbers: 11
  • Pharmacist: 12
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 14
  • Civil Clerks: 23
  • Civic Iudex: 11
  • Consultants: 6
  • Exorcist: 23
  • Fixers: 12
  • Kami Clerk: 18
  • Landlords: 19
  • Lawyers: 12
  • Legend Keepers: 16
  • Militia Officers: 68
  • Monks, Monastic: 30
  • Monks, Civic: 30
  • Historian, Oral: 22
  • Historian, Textual: 12
  • Policemen, Sheriffs, etc.: 24
  • Priests: 44
  • Rangers: 13
  • Rat Catchers: 15
  • Scholars: 15
  • Spiritualist: 18
  • Slayers: 5
  • Storytellers: 41
  • Military Officers: 32

Cottage Industries

  • Brewers: 28
  • Comfort Services: 39
  • Enchanters: 11
  • Herbalists: 11
  • Jaminators: 35
  • Needleworkers: 35
  • Potters: 15
  • Preserve Makers: 30
  • Quilters: 14
  • Seamsters: 48
  • Spinners: 29
  • Tinker: 11
  • Weaver: 26

Artists

  • Actors: 10
  • Architects: 4
  • Bards: 15
  • Costumers: 6
  • Dancers: 12
  • Drafters: 6
  • Engravers: 8
  • Fine Furniture Carpenters: 4
  • Glaziers: 10
  • Inlayers: 10
  • Musicians: 30
  • Painters, Art: 5
  • Playwrights: 11
  • Sculptors, Art: 9
  • Wood Carvers: 30
  • Writers: 32

Produce Industries

  • Butter Churners: 40
  • Canners: 31
  • Cheesmakers: 39
  • Ice Merchants: 4
  • Millers: 23
  • Picklers: 17
  • Smokers: 13
  • Stockmakers: 11
  • Tobacconists: 14
  • Tallowmakers: 22

3766 of Bëlfmō Kë Hadfow's population work within a Foundational Occupation.

5742 of Bëlfmō Kë Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 715 (7%) are noncontributers.

Points of Interest

Bëlfmō Kë Hadfow has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Bëlfmō Kë Hadfow. One of Bëlfmō Kë Hadfow's festivals remembers the hero.

History